Wednesday, 24 April 2013
Animatic
Once the storyboard was complete, I moved the key frames around in Maya and created the animatic. By making the animatic I could focus just on timing of the whole animation without worry about animation principles and other stuff. To make the animatic to work I had to add few more poses, because once I moved the key frames around, the Fly was flipping in between the keys. Once everything was cleaned up I focused on animating the background. I've done it in After Effects and I took the time to make it look good as I'm going to use it in the final animation.
Tuesday, 16 April 2013
Storyboard
Now it was the time to work on a story. It was quite difficult to think of a way to transfer from one environment to another, but in the end I thought of a way to do it.
The animation will start in the ruins. The character will enter the shot and will be looking for something. Can't find it. Gets angry and hits the pail. By hitting the pail the whole background breaks like a mirror. The fly is scared and flies off the screen while the background is collapsing revealing new fresh background. The fly is landing in the new environment. It looks happy and flies away into the distance.
I decided to make the storyboard in Maya. That way I can set key on every pose, which will help me in animation process.
As for the background, I had to create it in Photoshop. First I found an image of a broken mirror.
Then I added a cut and resized image of the background for each broken piece. Every piece is on a separate layer, so they all can fall in a realistic way.
And here is the final storyboard:
The animation will start in the ruins. The character will enter the shot and will be looking for something. Can't find it. Gets angry and hits the pail. By hitting the pail the whole background breaks like a mirror. The fly is scared and flies off the screen while the background is collapsing revealing new fresh background. The fly is landing in the new environment. It looks happy and flies away into the distance.
I decided to make the storyboard in Maya. That way I can set key on every pose, which will help me in animation process.
As for the background, I had to create it in Photoshop. First I found an image of a broken mirror.
Then I added a cut and resized image of the background for each broken piece. Every piece is on a separate layer, so they all can fall in a realistic way.
And here is the final storyboard:
Motion Blur
In the meantime, I noticed that my early tests of the fly movement don't have any motion blur. Especially when the wings are flapping.
Therefore I decided to make a motion blur test.
To make this process as quick as possible I created a motion vector render layer and used it in Nuke to create motion blur.
I played around with different values of the blur and it's there except the wings.
I think the problem is because the wings are to far apart between every frame.
So I decided to make a motion blur in Maya.
It took four times longer than a regular render, but the result was good.
Then I did a test on the final scene and see how long are the render times.
Rendering on my machine was definitely too long and the whole 30 second animation wouldn't render in time for the deadline.
I have two options to speed up the render times. Use the render farm or change the light setting.
Therefore I decided to make a motion blur test.
To make this process as quick as possible I created a motion vector render layer and used it in Nuke to create motion blur.
I played around with different values of the blur and it's there except the wings.
I think the problem is because the wings are to far apart between every frame.
So I decided to make a motion blur in Maya.
It took four times longer than a regular render, but the result was good.
Then I did a test on the final scene and see how long are the render times.
Rendering on my machine was definitely too long and the whole 30 second animation wouldn't render in time for the deadline.
I have two options to speed up the render times. Use the render farm or change the light setting.
Sunday, 14 April 2013
Setting Up the Scene Render Layers
First of all, I built the ground geometry for the shadow and ambient occlusion layer. For the ruins scene it was quite challenging as I had to model not only the ground, but also the back wall and all bigger stones and pails on the ground. It wasn't necessary to model every single stone, because the shadow will be blurred and won't be completely black.
For the field scene it was much simpler. I could create only one nurbs plane and model it to align with the image. There was one difficulty though. It was hard to make sure the depth is accurate, so I went to the location and spend good couple of hour there trying to remember the topography of the area.
While solving render layers problems before, I created them and they were working. To save time and make sure they will work again, I didn't create new scene but imported everything to the working scene and just added stuff I need for each render layer.
So in the end I had eight render layers plus master beauty.
For the field scene it was much simpler. I could create only one nurbs plane and model it to align with the image. There was one difficulty though. It was hard to make sure the depth is accurate, so I went to the location and spend good couple of hour there trying to remember the topography of the area.
While solving render layers problems before, I created them and they were working. To save time and make sure they will work again, I didn't create new scene but imported everything to the working scene and just added stuff I need for each render layer.
So in the end I had eight render layers plus master beauty.
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