Saturday 12 January 2013

Final Model

I reversed the legs in Maya as the interface allows to do it much quicker than in Zbrush. However, to add more curvature to the head I went back to Zbrush.

Once the model was complete I thought it looks goofy with the legs reversed, but I knew, once it's rigged and quadruped, it will look much better.

Here is a turntable of the final model:


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